View Full Version : Condition games.
Aleik
09-30-2004, 12:36 PM
Does anyone have some condition games that relate to performing techniques well? I think we all need to share this kind of thing, because teaching a technique is one thing (it is often just a matter of personal skill, knowledge of the technique and observation), but condition games need to be safe, involve everyone, be specific to the target of the practice and provide a level of competition.
Mainly condition games for techniques for clears, drops, smashes, drives, pushes, tumbles, kills, lobs, serves needed. Thanks.
Aleik.
Does anyone have some condition games that relate to performing techniques well? I think we all need to share this kind of thing, because teaching a technique is one thing (it is often just a matter of personal skill, knowledge of the technique and observation), but condition games need to be safe, involve everyone, be specific to the target of the practice and provide a level of competition.
Mainly condition games for techniques for clears, drops, smashes, drives, pushes, tumbles, kills, lobs, serves needed. Thanks.
Aleik.
Are you referring to drill? What is the skill level?
Break-My-String
10-01-2004, 01:59 AM
-Challengers on one side of the net, the King on the other.
-Only one challenger plays against the King at a time.
-Both players start straddling the middle service line at the T-zone behind the front service line.
-Challenger serves anywhere as long as the shuttle is within the zone (defined as the net, front service line, and doubles tram lines).
-After the serve, both players can enter the zone.
-Players must keep all net shots within the zone, otherwise the shot is considered out.
-Winner goes to the King side, loser to the back of the line.
Cheers!
Neil Nicholls
10-01-2004, 04:35 AM
played half-court
A attacks, B defends
A can only
drop or smash
except after a smash is blocked to the net, then A can kill or lift
B tries to lift/clear everything deep
except when receiving a smash, B has the option to block to the net
any scoring system you like.
this was one game that i felt was quite fun. the rule is quite simple:
- regular doubles format.
- servers are only allowed to serve short.
- whichever side lifts the birdie first will forever be stuck at defense for the whole rally (ie. clear only, no smash/drop)
the game evolves to a very attacking game, as well as tight service and rushes of service.
delio
02-28-2005, 09:27 AM
I include conditional games almost all days.
Normally I train against 'weaker' players (I'm in PT's top#10).
Normally we divide the court in 4bits frontR, frontL, backR, backL.
You can combine the rules at your need.
1 player very strong (p1)
1 player not so strong (p2)
ex1(for very fast back->front footwork)
p1 in the frontR, frontL and backR
p2 in the frontR and backR.
or in the frontR and frontR.
ex2(for reaction and stamina)
p1 in all court
or p1 in the frontR and back(backR and backL)
p2 only in the back(backR and backL)
I like a lot to divide the court bits in L shapes, very good to train for fast pace games.
have fun :)
As Neil suggests or:
Player cant play in shot in front of front serve line,
Or score 3 points for net shot winner
Or score 3 points for hitting opponents body
or must serve low and play net return for first 2 shots of each rally
or cannot smash
etc etc
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