View Full Version : CCC Games Feedback
DoublesPlease
04-15-2007, 07:10 AM
CCC Games
The CCC games are matches played between teams that have a more competitive when compared to the standard social games. The games were started to add some variety to the matches played and to tap into the competitive spirit of players. We've played two trial games nights so far and I'd like to get some feedback before we move forward.
A number of things come to my mind:
(1) Are players enjoying the games?
(2) Are the games having an impact on the existing social play?
(3) What are your thoughts on team balancing?
Feel free to post your comments, it will help shape how things progress from here.
DP
chris-ccc
04-15-2007, 08:02 PM
CCC Games
The CCC games are matches played between teams that have a more competitive when compared to the standard social games. The games were started to add some variety to the matches played and to tap into the competitive spirit of players. We've played two trial games nights so far and I'd like to get some feedback before we move forward.
A number of things come to my mind:
(1) Are players enjoying the games?
(2) Are the games having an impact on the existing social play?
(3) What are your thoughts on team balancing?
Feel free to post your comments, it will help shape how things progress from here.
DP
Greetings,
Answering the question: (2) Are the (League) games having an impact on the existing social play?
Our CCC Handicapped Games System was devised so that everyone@CCC can play against each other, regardless of their skill levels. And to those inclined to compete, they enjoy monitoring by checking their progress, their Handicapped Points involved in this system, as they played throughout the year .
Our CCC League Games System was devised to add some variety to the matches played and to tap into the competitive spirit of players. And to those inclined to socialise, they enjoy the Team Spirit involved in this system.
On each of the 2 ocassions, when the League Games Trials were held, it seems that there was a feeling or state of emptiness, loneliness, or loss within the Handicapped Games System, that is, there is not enough participants for the existing social play.
So...... when our League Games were on, our 12 League participants were absent from our existing social play.
This is the impact that I have found. :):):)
So... this is my proposal;
When we have decided to start our CCC League Games, they are to be played only on the 1st and 3rd week of each month... thereby, not generating the 'VOID' felt in the Social Group of CCC Badminton.
Awaiting your response from everyone@ccc.
Cheers... chris@ccc
smashed_1
04-18-2007, 09:26 AM
So far, there is no feedback. :o:o:o
Could participants please gather your thoughts and respond
Cheers... chris@ccc
Sorry for the delay, some are busy!!. I'm surprised... where's Hurricane Ken??
OK DP...
(1) Are players enjoying the games?
I like participating in the league games - adds some interest and good to have a team experience thats still social.
Appears that having different partners for the night is a real good thing. We should always keep that
(2) Are the games having an impact on the existing social play?
can't comment - chris@ccc comment'd
(3) What are your thoughts on team balancing?
I say for trial 3 we can improve on the team balance. Even though the end result was even, it appeared a little the bottom half of the green team appeared stronger, but the top half the blue team were stronger. This due to players wanting to pair together so can't be helped in the way.
So my suggestion... for next arrange the teams, eliminating the random draw, & possibly fixed pairing but that may be able to be rigged.
Say putting all entrants in a list from skill level top to bottom. So skill player No. 1 will be Blue team No. 1, skill player No. 2 will be Green Player 1, Skill player 3 GREEN 2, Skill 4 blue player 2 & so on.... & see how the standards of the teams work out.
We've tried a 3 & 6 player team... how about a 4 player team? with 3 teams. Pairs of players would be: player 1 would pair 1&2, 1&3. player 2 would pair 2&1, 2&3 etc etc.
Not sure how the draw would work with 3 teams but it may mix abit more thus avoid having a schedule with some players playing 3+ games in a row.
Also one thing we haven't done yet & would be good if have time at the end is to calculate & have a 'semi-final' matches... so the overall No. 1 & 2 pairs play, 3 & 4th pair play etc. So the semi-finals last game should be relatively even from the total of number of wins per pair if that makes sense.
& last - we ban Hurricane from changing the team order at last minute..hehe, ;) ;) jk
Thats all that springs to mind at this stage..hope that makes sense.
S1
chris-ccc
04-18-2007, 05:31 PM
(3) What are your thoughts on team balancing?
So my suggestion... for next arrange the teams, eliminating the random draw...
Say putting all entrants in a list from skill level top to bottom. So skill player No. 1 will be Blue team No. 1, skill player No. 2 will be Green Player 1, Skill player 3 GREEN 2, Skill 4 blue player 2 & so on.... & see how the standards of the teams work out.
Hi smashed_1,
Hehehe... you Queenslanders think alike...... :):):)
kong-19 suggested this to me when I drove him to CCC on Friday 13-Apr-2007 to participate in our League Trial #2.
And I think it is one of the good ways to balance the teams.
Please explain to everyone at SUPPERTIME@CCC, after our Friday Night Social Session on 20-Apr-2007. ;););)
Cheers... chris@ccc
smashed_1
04-19-2007, 04:03 AM
Hi smashed_1,
Hehehe... you Queenslanders think alike...... :):):)
Cheers... chris@ccc
hahaha chris... I wonder why ;)
Another alternative is setting a standard for each player number. example using some numbers: in a 4 player team, Player 1 must be "level 1' standard, player 2 "level 2" standard, player 3 a "level 3" & 4 a "level 4" standard. So as people register, they slot into the relevant 'level'. (level of player as determined by the CCC grader!!!!)
So if we have 3 teams, there will only be able to have 3 x "level 4" players play. So if 6 x "level 4" players register their interest, its only the first 3 get accepted to play in a player 4 position.
So teams, across the board player No. level would be similar across the teams. This would avoid a team having 1 x "level 1" player, and 3 x "level 4" players....... could be more difficult to manage, but food for thought there
.......hope it makes sort of sense?
PS.. where's hurricane????
chris-ccc
04-21-2007, 07:49 AM
PS.. where's hurricane????
Hi smashed_1,
hkhung posted his comments as Post#132 in the thread located at:
http://www.badmintoncentral.com/forums/showthread.php?t=42127
So, I will cut and paste his comments here;
opinion for trial leauge in terms of organizing:
Good points:
- roster finalized one week before the event, well done!
- people play with/against each other on a equal level, WELL DONE!
- most of players seem to know what's going on in terms of the rundown of the lague
- almost everybody had a go at umpire
- great backup plan regarding reserves
Improvements:
- we need more people to help out for umpire, match schedule, updating score when DP is playing. This could well be achieved if 1 or 2 person besides DP knew what was going on rather than asking people to read about the discussion board regarding the event.
Sorry DP, could have come to the supper on wed day before the "big day" to sort things out, but i had private coaching the day after. But i am more than happy if you hand me duty on the nite.
Summary, great event! And a miracle in terms of the result as in 9 all.
Cheers... chris@ccc
DoublesPlease
04-28-2007, 03:45 AM
To summarise the feedback:
(1) There is a detrimental impact on the social play, both the number of courts available for social play and the variety of opponents are reduced.
(2) Those playing in the games are happy with the current play format which has the objectives: multiple partners, partner & opponent balancing.
(3) There are other ways to implement the balancing that we can explore.
An important consideration when organising the games is not to detract from the social play. Currently we are restricted to running it in parallel with the
Friday night group so I will look at reducing the number of players and the number of games each player plays, this will free up the courts used by the games and allow the players to dive back into the social pool earlier. For the time being I'll aim for one games session per month, ramping up to two if there is sustained support. I don't have plans for a competitive season for the time being.
Looking at the suggestions for team selection and balancing I believe we can support two teams of four playing at each session. Participation at each will be requested from a particular range of the handicap rankings to maintain balance within the teams. Look forward to another session some time mid-late May, details to be posted soon.
dp
chris-ccc
04-28-2007, 07:49 AM
Those playing in the League Games are happy with the current play format which has the objectives: multiple partners, partner & opponent balancing.
I don't have plans for a competitive season for the time being.
Looking at the suggestions for team selection and balancing I believe we can support two teams of four playing at each session. Participation at each will be requested from a particular range of the handicap rankings to maintain balance within the teams. Look forward to another session some time mid-late May, details to be posted soon.
Hi DoublesPlease,
I would encourage you to allow players who missed out on Trial #1(Friday 23-Mar-2007) and Trial #2(Friday 13-Apr-2007) to get first preference/choice, if this time, there more players@ccc interested in Trial #3.
This is because 2 things have developed since Trial #2, namely;
(1) Attendances@CCC have gone up about 25%.
(2) Members@CCC have been categorised into Section No.1, 2 & 3.
Cheers... chris@ccc
chris-ccc
04-30-2007, 08:08 PM
Members@CCC have been categorised into 3 Sections; namely Section 1, 2 & 3.
Greetings,
A member@ccc asked:
Why do we categorise our players of CCC@Waverley into 3 Sections for Friday Nights ?
Wouldn't it encourages segregation ?
Answer: There are 2 reasons why we categorise our players@ccc.
(1) Because we encourage players@ccc to form Doubles Partnerships with other players of about the same skill level...... players@ccc can see clearer now, with whom suitable partners are available for them.
For more explanation for why we encourage players of the same skill level to form partnerships, please read the second part of Post #12 of this thread located at:
http://www.badmintoncentral.com/forums/showthread.php?t=40653
Our CCC Handicapped Games are designed in the hope to create all games getting to 20-all when weaker partnerships play against stronger ones, without the latter mucking about with the former.
(2) Because we want to make it easier for team captains/organsiers to select/organise appropriate players, without bias/prejudice, when they are to form teams playing against other clubs in Friendly Matches, and/or, to form teams playing amongst ourselves in our CCC League Games.
It is pointless/meaningless to organise matches/games when their results are "too predictable".
We hope to get feedbacks from players@ccc on this matter.
Cheers... chris@ccc
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