stumblingfeet
06-13-2007, 03:11 PM
It seems to me that a lot of people know lots of bits and pieces of strategy and tactics, but it isn't always the case that they have an understanding of how it all works together. So here, I explain the framework for the strategies I use, which should be able to guide you to figure out what the best decisions are for any given situation.
What I do is define six sequential steps:
1. stay alive
2. get out of immediate trouble
3. get on the attack
4. stay on the attack
5. set up the kill
5. make the kill
When you satisfy one step, you should also be satisfying the preceding steps as well. For example, getting the attack also gets you out of trouble and keeps you alive.
1. Stay Alive
This means get the bird over the net, and in the court. At this level, it doesn't matter how it goes over, as long as it makes it in. This is the most fundamental objective; even if you've been completely outplayed, just getting the bird back any way possible is your last line of defense. If you can return just a few of your opponent's kill shots, the you can deal a big blow to his morale. Of course, if you find yourself stuck at having to do this all the time, then that means you're in trouble.
2. Get yourself out of trouble
One step up, now you have to be smarter about where you put the shuttle- you have to get it someplace where your opponent won't be in a position to make an immediate kill. Something like a high, deep lift usually fulfills this requirement.
3. Get on the attack
Now the objective is to place the shuttle such that your next shot will be an attacking one. An attacking shot is typically defined as hitting the shuttle downwards, though a more general definition would be to play shots to control play, like when you play attacking clears in singles. An example of how to do this in doubles is to return the smash to an empty space, such that your opponent can't hit it downwards anymore.
4. Stay on the attack
This is closely related to the previous objective. How do you prevent someone from taking the attack? With the previous example, if you were the attacking pair, what you would need to do is position someone where your opponent wants to play that drive; then there'd be no room to get on the attack. Or suppose you were the defensive pair - if your drive was succesfull, you would follow it up by placing someone at the net to solidify your attacking position.
5. Set up the kill
Now we get into the main attack - force your opponent to return a shot that can be killed. Note that this doesn't mean forcing them to lift - that was step 4. Now, you have the lift. Where do you smash? Should you change it up with a slice? Those are the typical options. It doesn't matter whether or not your opponent can return these shots; what matters instead is the quality of these returns. You want to force your opponent back from steps 2 and 3 down to 1.
6. Make the kill
Here we go. After all that work, an opportunity for the kill arises. What you need to be able to do is recognize where these opportunities arise, how to get yourself into position to take advantage of these opportunities, and to execute the kill perfectly.
Putting it all together
Notice that steps 1,2,3 are considered defensive play, and 4,5,6 are considered offensive play. Steps 3 and 4 are very similar, and are considered transition play.
Also, you can pair these steps into three groups:
6 & 1: kill/survive
5 & 2: set up offense/defense
4 & 3: transition offense/defense
This is because when one pair is in one mode, the other pair is in the opposite mode.
What I do is define six sequential steps:
1. stay alive
2. get out of immediate trouble
3. get on the attack
4. stay on the attack
5. set up the kill
5. make the kill
When you satisfy one step, you should also be satisfying the preceding steps as well. For example, getting the attack also gets you out of trouble and keeps you alive.
1. Stay Alive
This means get the bird over the net, and in the court. At this level, it doesn't matter how it goes over, as long as it makes it in. This is the most fundamental objective; even if you've been completely outplayed, just getting the bird back any way possible is your last line of defense. If you can return just a few of your opponent's kill shots, the you can deal a big blow to his morale. Of course, if you find yourself stuck at having to do this all the time, then that means you're in trouble.
2. Get yourself out of trouble
One step up, now you have to be smarter about where you put the shuttle- you have to get it someplace where your opponent won't be in a position to make an immediate kill. Something like a high, deep lift usually fulfills this requirement.
3. Get on the attack
Now the objective is to place the shuttle such that your next shot will be an attacking one. An attacking shot is typically defined as hitting the shuttle downwards, though a more general definition would be to play shots to control play, like when you play attacking clears in singles. An example of how to do this in doubles is to return the smash to an empty space, such that your opponent can't hit it downwards anymore.
4. Stay on the attack
This is closely related to the previous objective. How do you prevent someone from taking the attack? With the previous example, if you were the attacking pair, what you would need to do is position someone where your opponent wants to play that drive; then there'd be no room to get on the attack. Or suppose you were the defensive pair - if your drive was succesfull, you would follow it up by placing someone at the net to solidify your attacking position.
5. Set up the kill
Now we get into the main attack - force your opponent to return a shot that can be killed. Note that this doesn't mean forcing them to lift - that was step 4. Now, you have the lift. Where do you smash? Should you change it up with a slice? Those are the typical options. It doesn't matter whether or not your opponent can return these shots; what matters instead is the quality of these returns. You want to force your opponent back from steps 2 and 3 down to 1.
6. Make the kill
Here we go. After all that work, an opportunity for the kill arises. What you need to be able to do is recognize where these opportunities arise, how to get yourself into position to take advantage of these opportunities, and to execute the kill perfectly.
Putting it all together
Notice that steps 1,2,3 are considered defensive play, and 4,5,6 are considered offensive play. Steps 3 and 4 are very similar, and are considered transition play.
Also, you can pair these steps into three groups:
6 & 1: kill/survive
5 & 2: set up offense/defense
4 & 3: transition offense/defense
This is because when one pair is in one mode, the other pair is in the opposite mode.