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Cross Tension in Yonex's Stringing Pattern

Discussion in 'Badminton Stringing Techniques & Tools' started by bbi2004, Apr 26, 2011.

  1. bbi2004

    bbi2004 Regular Member

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    In Yonex's 4knot stringing instruction, the cross tie-off is at Top, i.e. Bottom Up. Also there is no information regarding extra +2lbs tension in Cross stringing.

    1. If we change Bottom Up method to TopDown method, what will be the benefit we will get.

    2. Should we add +2lbs in Cross to the yonex pattern or Not?
     
  2. maa2003

    maa2003 Regular Member

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    since you have a very good machine, why don't you try and give us your result especially the #2 ...
     
  3. bbi2004

    bbi2004 Regular Member

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    Yes, thank you.
    I will report. But I want to know what you people really do?
     
  4. kwun

    kwun Administrator

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    i do M=C and i felt that the result is better than C = M + 2. some people feels the same way, but some feels differently. sometimes it depends on your machine as well as your techinque.

    experiment to see what works better for you.
     
  5. bbi2004

    bbi2004 Regular Member

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    Hi Mr. Kwun. Thank you.

    When I do M=C in 1 piece stringing, players are complaining about string movement. When I do C=M+2, the string movement is very less. I have not done 2 piece stringing. I am going to start 2 piece stringing.

    Regarding technique, any tips/hints please?
     
  6. kwun

    kwun Administrator

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    string movement goes away after a few days. but playability never go away.
     
  7. Mark A

    Mark A Regular Member

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    I have always been under the impression that the "C = M + 2" rule was put in place to cover the use of 2-point machines, but there is a valid reason why it should apply to any machine. However, I myself might try a "27 square" job the next time I string one of my own rackets. If the frame is acceptably shaped I will consider it a success.
     
  8. kwun

    kwun Administrator

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    well there is the issue with mains getting zigzaged after cross is applied and thus increasing its tension and then cross has to increase to compensate it. but at the end of the day, it is not mathematics but playability that matters most. and to get that, you must experiment and test it out for yourself.
     

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