Results 69 to 85 of 105
08-28-2013, 05:22 PM #69
Anyway, if you want, I can go through what is completed and how much more needs to be done if you give me a PM.
08-30-2013, 07:14 AM #70
Could you post a description of how your program will work?
https://github.com/Cinnabon/BCQueue). As a non-programmer, its not easy from this, to see how your program will operate. A brief description would be helpful for get more people interested. Also what parts work what remains to do.
Giving this information, perhaps a flow chart, will bring useful suggestions from this forum.
Good luck with this.
08-30-2013, 03:01 PM #71
System developer here
Very interesting project. To bad i didnt see it earlier or maybe i could have given some startup advice.
What db are you using to store the data? Did you ever think of doing a web solution? You could quite easy set up a webserver on the computer used for the bookings. For just a local system, used on the same computer as the server, it might not do much sense. But thinking in the long run using this approach, you could example admin it from another computer on the intranet. The computer behind the cashierdesk. Or even connect to it from a smartphone over the internet. Imo a websolution would give alot of benefits for "nice to have things" in the future.
Always nice to se stuff like this and i know how hard it can be to get the spare time to do a project like this. Keep up the good work. Maybe i can help out somehow if you need it and i get some spare time.
08-31-2013, 05:55 PM #72
here's an upload of my very alpha version.
It's totally manual, so it's just a replacement for pegs really, rather than an automated system.
Last edited by amleto; 08-31-2013 at 05:59 PM.
09-01-2013, 10:06 AM #73
09-03-2013, 02:18 PM #74
Anybody tried it? If so...
09-03-2013, 08:41 PM #75
amleto, I've tested it.
It's like you said, a pegboard replacement. Works as it should BUT one annoying thing is that player names cannot be deleted; or maybe I don't know how to remove names? Other than that, it's a decent pegboard replacement. I'll be using it at a club session tonight.
09-04-2013, 05:35 AM #76
Just took it for a quickspin. Two things i noticed was that if you add a player before you add the court the player will end up beneath the court. Also, why does the console window open in the background?
09-04-2013, 06:27 AM #77
edit: I've found a bug where if there is no 'waiting list' then multiple things go wrong. I think this is the cause of what you see? In my testing, adding a waiting list and moving the player item around will get things going again.
Also, why does the console window open in the background?
Thanks for your time & input.
Last edited by amleto; 09-04-2013 at 06:41 AM.
09-04-2013, 06:30 AM #78
09-04-2013, 06:47 AM #79
I added a couple of tips on the wiki, maybe you they will be useful.
Double-clicking on various player containers may help you out: Double-click on a...
- Court container and all the contained players will be moved back to the waiting area.
- 'Up Next' container and all the players will be moved to a free court (if there is one).
PegBoard doesn't work very well without a 'waiting list' container - sorry, you have to add this manually at the moment.
Last edited by amleto; 09-04-2013 at 06:50 AM.
09-04-2013, 11:17 AM #80
I downloaded, then tried to install this on win xp, but got the message "pegboard-20133901-153929.exe is not a valid win 32 application.
I am likely not doing this correctly, any suggestions?
09-04-2013, 03:49 PM #81
09-04-2013, 04:19 PM #82
I've just released a version of my automated peg board which can cater for clubs with up to 16 courts as I know some of you on here are members of clubs this large,
if you'd like to give it a try,
09-04-2013, 05:17 PM #83
09-04-2013, 08:55 PM #84
I've also tried Tweeter's BadBoard. It's a fairly good program but there is just not enough "manual control" for it to work for me. For e.g. our club does not use a "play time" system where games are played to a set amount of time. The BadBoard program would be much better for us if this function could be "optional".
09-05-2013, 03:51 AM #85
Having said that, there'd be no problem making the timer system otpional, however it's difficult to see what could be automated, i.e. it probably wouldn't have any advantage over a physical peg board.
Unless of course you have some rules that could facilitate automating your clubs system?? If you do let me know and I'll certainly put together a version that suits your needs,