Results 86 to 102 of 104
09-05-2013, 04:58 AM #86
I'll try to use the timer system this weekend and see how it goes.
In your experience, what would be the best time for 3 courts + 20-30 players (30% advanced, 30% mid, 40% beginners) + 3.5 hours court time. I'm guessing 15 minutes but I've not had real-life experience with the system.
Also, how do you signal when it is time to swap players? Do you use a loudspeaker or a whistle?
We also get a lot of players throughout the session wanting to play with certain people. How easy is it to manipulate this onto the selection process by way of swapping players?
Last edited by llpjlau; 09-05-2013 at 05:07 AM.
09-05-2013, 05:27 AM #87
When running on Auto Pick, when there is one minute of the playing period left, the system makes the next selection of players and plays an audible sound to indicate that the next pick has been made (so players sitting out can see what court they've been put on). There is seperate audible sound when the playing period is complete. The system then waits one minute (to allow a last point or two of play for those currently on court) before starting the timer again.
Players can be swapped out at any time very easily. Select the players you'd like to swap and click on the switch players button, or even easier again select the player you'd like to replace and drag them over the player to be replaced.
If you get stuck or wonder how some of the other features work, then I've written a detailed help guide which can be found by clicking the Help menu then select Help Topics,
09-05-2013, 06:22 AM #88
I've been playing around more with the program, Tweeter.
With regards to the league team "weighting", does a high weighting mean that players who are on the same league team are more likely to be picked to play with/against each other?
Also, in general, do players who are similar level (e.g Level 8 - 10) have a higher probability of playing with each other?
09-05-2013, 08:30 AM #89
Yes again, the system firstly seeks out players who are at the same level from the next batch of eligible players whilst also observing the played with percentage rule.
Have I explained that properly??
09-05-2013, 02:30 PM #90
Congrats, pretty good programmer.
Tweeter liked this post
09-06-2013, 08:00 AM #91
09-06-2013, 09:32 AM #92
yes, it's just a packaging issue - there is a 64bit dll that has been pulled in accidentally into the 32bit version.
If I released the python source then it would run fine as long as you also have PyQt4. I haven't decided if I want to do that, though.
09-07-2013, 07:05 AM #93
09-09-2013, 05:45 PM #94
I now can run your program on my win-xp computer. Nice work, this really could replace a peg board.
Some small things I could suggestion;
- add a skill level indicator to the name. At our club we use 3 colors to help people choose balanced games. green=beginner, blue=more experienced, red=stronger players.
- we have 175 members so a way to upload members names would be nice
- Group the four when they are put into "upnext" or on a court. That way a single mouse point could select the four automatically, making it a bit easier to move the group to a court and then to the waiting list.
-add a way to remove a name from the Unavailable list.
Thanks for this great program
09-10-2013, 07:34 AM #95
One of those things you can already do:
In general you can drag-select players and then move one - they will all move together.
When players are in an 'up next' area, double-clicking on the green container will move all the players to an available court. Likewise, when the match is finished, double-clicking the court will move all players back to the waiting area.
The player import feature is probably my next piece of work.
Thanks for the other suggestions, too.
09-10-2013, 09:16 AM #96
Yes I see how how double clicking moves all four players, thats very convenient.
At the risk of being a too helpful, here are a few more things that came up as I tried out this very handy program;
- I made an extra court by mistake, is there a way to remove it?
- we have 15 courts. On occasion for example, #4 will be reserved for lessons. We need a place holder is such a case that won't be loaded automatically after court #3.
- The "Unavailabe" list might be renamed, something like "All Members, "
- we have 3 upnext lists. When upnext1 gets moved to a court, it would be nice if the 4 players in upnext 2 got moved automatically to upnext 1.
- With 15 courts, it would great if the court arrangement was saved as well. As it is, the courts are there, but one needs to re place them when restarting the program.
09-10-2013, 07:42 PM #97
The "Unavailabe" list might be renamed, something like "All Members, "
Right-click on the icon you want to rename...
As regards to removing icons, and saving locations - they are on my to-do list. Thanks for the other suggestions as well
Last edited by amleto; 09-10-2013 at 07:45 PM.
09-21-2013, 02:04 AM #98
Nice work on your project amleto. I apologize for not replying here for a while, but things have been so busy ever since school started again. I'm going to try to work on it during my spare time.
09-26-2013, 11:02 AM #99
due to numerous requests for a game based peg system (as opposed to the timer based one that I currently offer) I am now in the process of developing a game based peg system. So the program will now cater for both system types and will be a selectable option.
I'm only familiar with the timer based system, so I'll be using the suggested rules from this thread (in particular bob506's input) to complete a first draft, which I hope to make available for trial download within a couple of weeks max. Development is already at an advanced stage,
10-09-2013, 06:23 PM #100
new version now available with one major addition as promised, a game based version in additon to the original timer version, simply choose the one that your club uses, full details and download available at the usual location,
As always all feedback greatly appreciated, whether good, bad or indifferent. I haven't been able to test the game based simulation in a live setting as we use the timer version in our club, so I'm particularly keen to hear from anyone using the game based option,
10-16-2013, 05:12 PM #101
a very important and significant update for all clubs using the timer based simulation.
When I first started this project there was a very heavy emphasis on the social side of the selections that the application made which is by and large absolutely fine. However now and again in the interests of preventing the same players playing each other all the time the occasional bad mismatch was happening e.g. level 2 versus level 9 which is not ideal. I've decided that it should be possible to make the social aspect a secondary consideration to a grade mismatch (if required), giving a more balanced level of skills for this occasional scenario.
You can now set a maximum acceptable grade spread as the primary consideration when the system is selecting without compromising fairness, i.e. all players will regardless get an equal amount of playing time, guaranteed.
In hindsight (isn't hindsight wonderful) I should of had this in the system from the beginning, however it's there now, details and downloads are available at the usual location,
11-09-2013, 07:33 PM #102
this thread has seriously deteoriated, hope everyone is ok.
A very good suggestion was made to me regarding the game based option. The club in question are not particularly interested in stats, and as such I have made the once compulsory entering of scores on completion of a game optional. Simply go to the system settings screen to turn this option on/off.
Full details available at the usual location,