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  1. #1
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    Default LJB: Seeing the opponent's mind.

    Quoting Lee Jae Bok:
    Beginners = only see shuttle cocks when they make a shot
    Intermediate players = see shuttle cock as well as oppornent court and oppornent when they make a shot
    advance players = see shuttle cock as well as oppornent court, oppornent and oppornent's mind when they make a shot

    I just thought about this a bit, when advanced players play, we look at the shuttle cock so that we don't get deceived, we look at the opponent's court to see where it is empty to decide where to hit sometimes but looking at the opponent mind is something that I is rather vague to me. I hope people can give some opinions of theirs on this. Maybe Matt or Gollum would be kind enough to get LJB to further elabourate

    My personal opinion of looking at the opponent's mind is identifying how the opponent wants me to play and how he's playing against me with that knowledge. From there, I take another step to devise a plan to counter his. Ofcourse, a stealthy plan is always the best one. So if possible the new plan shouldn't show that I'm playing a totally different game, it should be similar, but not the same, with the aim of taking the opponent's game apart. I call this the tactics and strategy part of badminton.

    For example, lets say A wants to play a smashing game since he's got powerful smashes, B cant take the full powered smash but is a fast player. So B gives a shuttle that can be smashes, but pressures A if he executes it. With the logic that smashes becomes softer when performed under pressure, B is able to return A's smashes and wear him out at the same time. A then can identify that B is wanting A to play the smashing game and can therefore play a different game. In this example, the tactic is to give the opponent smashable shots, but one that pressures him with the effect of weakening the opponent's smashes so its retrievable. The strategy being to wear him out to break his concentration and confidence.

    What do you guys think?

  2. #2
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    I've asked Lee the same question on ibbs.tv 'Ask Lee' section .

    His response are as follow :
    -----------------------------------------------------------------------
    Lee's Response: Hello tinkerbella122

    Thank you for your question.

    Player need to have two different fucos during a game to beat his opponent.

    1. What has happened from 0:0 to now
    2. What is happenning now.

    In oredr to beat opponent, player must be able to see followings:

    Changing of opponent's tactics.
    Changing of opponent's emotion.
    Changing of opponent's confidence.
    Changing of opponent's steminer.

    When a player has such kind of information during a game, he will be able to change tactics based of this information. Normaly, more experienced player has such kind of ability.

    This is what I mean by "be able to see opponent's mind".

    Unexperienced player normaly fucos one thing which is what is happenning now and forgot what has happenned.

    If you do not have any idea of what your opponent are trying to do then it would be very difficult to play against.

    I hope this give you the answer to your question.

    Thank you.

    Lee
    -----------------------------------------------------------------------
    Your hypothesis of what he meant was pretty close

  3. #3
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    Quote Originally Posted by tinkerbella122
    I've asked Lee the same question on ibbs.tv 'Ask Lee' section .

    His response are as follow :
    -----------------------------------------------------------------------
    Lee's Response: Hello tinkerbella122

    Thank you for your question.

    Player need to have two different fucos during a game to beat his opponent.

    1. What has happened from 0:0 to now
    2. What is happenning now.

    In oredr to beat opponent, player must be able to see followings:

    Changing of opponent's tactics.
    Changing of opponent's emotion.
    Changing of opponent's confidence.
    Changing of opponent's steminer.

    When a player has such kind of information during a game, he will be able to change tactics based of this information. Normaly, more experienced player has such kind of ability.

    This is what I mean by "be able to see opponent's mind".

    Unexperienced player normaly fucos one thing which is what is happenning now and forgot what has happenned.

    If you do not have any idea of what your opponent are trying to do then it would be very difficult to play against.

    I hope this give you the answer to your question.

    Thank you.

    Lee
    -----------------------------------------------------------------------
    Your hypothesis of what he meant was pretty close
    thanks Tinkerbella

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    No Problemo Glad to help .

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    Quote Originally Posted by Iwan
    Quoting Lee Jae Bok:
    Beginners = only see shuttle cocks when they make a shot
    Intermediate players = see shuttle cock as well as oppornent court and oppornent when they make a shot
    advance players = see shuttle cock as well as oppornent court, oppornent and oppornent's mind when they make a shot

    I just thought about this a bit, when advanced players play, we look at the shuttle cock so that we don't get deceived, we look at the opponent's court to see where it is empty to decide where to hit sometimes but looking at the opponent mind is something that I is rather vague to me. I hope people can give some opinions of theirs on this. Maybe Matt or Gollum would be kind enough to get LJB to further elabourate

    My personal opinion of looking at the opponent's mind is identifying how the opponent wants me to play and how he's playing against me with that knowledge. From there, I take another step to devise a plan to counter his. Ofcourse, a stealthy plan is always the best one. So if possible the new plan shouldn't show that I'm playing a totally different game, it should be similar, but not the same, with the aim of taking the opponent's game apart. I call this the tactics and strategy part of badminton.

    For example, lets say A wants to play a smashing game since he's got powerful smashes, B cant take the full powered smash but is a fast player. So B gives a shuttle that can be smashes, but pressures A if he executes it. With the logic that smashes becomes softer when performed under pressure, B is able to return A's smashes and wear him out at the same time. A then can identify that B is wanting A to play the smashing game and can therefore play a different game. In this example, the tactic is to give the opponent smashable shots, but one that pressures him with the effect of weakening the opponent's smashes so its retrievable. The strategy being to wear him out to break his concentration and confidence.

    What do you guys think?
    hi...im darma..i dont really understand what does iwan mean about the article..can you explain it in a more simple way..sorry if i irritated you guys...

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    Quote Originally Posted by tinkerbella122
    Changing of opponent's steminer.
    Just a question, is that supposed to read "stamina"?

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    Don't worry about my article, LJB was reading games far deeper than what I expected. Here's what I can tell from what LJB said:

    Basically what LJB is saying is that when you play, you have to look out for the opponent's change in tactics, emotion, confidence and stamina.

    Noting your opponent's tactics translates to noting the way he's playing and identifying the weakness in his game plan. Then, you can defise your own game plan to take advantage of the weakness in his game plan. A person can have perfect footwork and shots, but he's still not invincible because there are always loop holes in game plans. Sony once quoted that he always lose out to Lin Dan by a big margin because he couldn't keep up with Lin Dan's speed at changing his game plan.

    Notifying a person's emotion is quite self explanatory, there are times when you can take your opponent's emotion to your advantage. e.g. when your opponent is fired up to rush your short serve, you can flick him. e.g. when your opponent is fired up you can draw him to a fast rally and throw in a deception when he least expect it.

    Notifying the person's confidence is important, if you see your opponent's confidence dropping, that is the time when you should really not lose your rally and dominate him instead. That will further pressurise him and make your game so much easier.

    Notifying the person's stamina, without much stamina, your opponent can't do much. Take note of how much your opponent is panting, how he's reducing his power shots. Reduction of quantity and quality of power shots are usually due to lack of stamina or endurance.

    Hope that helps Darma.

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