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08-03-2010, 06:24 AM #18
Jia You
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Received messages to include "Jia You".


* Jia You = "Add Fuel" in Chinese (Mandarin). It is yelled/cheered to players to become stronger physically and mentally
* Drive Return of Smash = A shot driven back quickly before our opponent is ready to intercept or to return it
* Drive Service = A Service that is hit hard and fast, hoping to pass past a receiver before he/she is ready to intercept it
* Deception = To fool and/or to wrong foot our opponent. Make him/her think we are executing this shot when we are playing another shot
* Base Position = (For Singles Games) is the middle position between the net and the back line, and the middle position between the side lines
* Defensive Clear = An overhead or underarm Clear executed to our opponent's Back Tram Lines; allowing us more time to return to our base position
* Punch Clear = An overhead Clear executed to just clear over the highest reach that can be met by our opponent.
* Spinning Netplay = A shot played near the net to our opponent's Fore Court, creating the shuttlecock to spin (rotating) over the net
* Tumble = A shot played near the net to the our opponent's Fore Court, creating the shuttlecock to somersault once or more times over the net
* Dropshot = A shot played from our overhead position to the Fore Court of our opponent's court
* Dribble = Any shot played from ones' own forecourt to the opponents' forecourt with the shuttle passing in close proximity to the net tape.
* Lift = A Clear which is played from an underarm stroke
* Clear = Any shot played high (higher than the racket head held high) to our opponent
* Service = The first stroke or shot played in a rally.
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08-03-2010, 11:50 AM #19
What do you call defensive type drop shots? The ones taken below net height from the baseline to around mid-court and lands on opponent's forecourt?
Oh, and please add 'push'. I'm unable to define it properly.
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08-03-2010, 12:23 PM #20
The Push
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Don't know about this one.
There are several ways to describe how we can hit the shuttlecock. Push is one.
* Push = A shot hit by a racket-head swung at constant velocity. A Doubles Low Service can be performed with a Push
* XD Push Shot = Pushing the shuttlecock to the Side Tram Lines; directing it to fall between the front and the back players
* Jia You = "Add Fuel" in Chinese (Mandarin). It is yelled/cheered to players to become stronger physically and mentally
* Drive Return of Smash = A shot driven back quickly before our opponent is ready to intercept or to return it
* Drive Service = A Service that is hit hard and fast, hoping to pass past a receiver before he/she is ready to intercept it
* Deception = To fool and/or to wrong foot our opponent. Make him/her think we are executing this shot when we are playing another shot
* Base Position = (For Singles Games) is the middle position between the net and the back line, and the middle position between the side lines
* Defensive Clear = An overhead or underarm Clear executed to our opponent's Back Tram Lines; allowing us more time to return to our base position
* Punch Clear = An overhead Clear executed to just clear over the highest reach that can be met by our opponent.
* Spinning Netplay = A shot played near the net to our opponent's Fore Court, creating the shuttlecock to spin (rotating) over the net
* Tumble = A shot played near the net to the our opponent's Fore Court, creating the shuttlecock to somersault once or more times over the net
* Dropshot = A shot played from our overhead position to the Fore Court of our opponent's court
* Dribble = Any shot played from ones' own forecourt to the opponents' forecourt with the shuttle passing in close proximity to the net tape.
* Lift = A Clear which is played from an underarm stroke
* Clear = Any shot played high (higher than the racket head held high) to our opponent
* Service = The first stroke or shot played in a rally.
.Last edited by chris-ccc; 08-03-2010 at 12:25 PM.
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08-03-2010, 03:39 PM #21
The Block and the Slice
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Other ways to hit the shuttlecock can be the Block and the Slice.
* Slice = A shot made when we hit the side of the cork of the shuttlecock. Slice Smash and Slice Dropshot are most common
* Block = A shot hit by a racket-head swung with little or no movement at all. A Block Return of a Smash is most common
* Push = A shot hit by a racket-head swung at constant velocity. A Doubles Low Service can be performed with a Push
* XD Push Shot = Pushing the shuttlecock to the Side Tram Lines; directing it to fall between the front and the back players
* Jia You = "Add Fuel" in Chinese (Mandarin). It is yelled/cheered to players to become stronger physically and mentally
* Drive Return of Smash = A shot driven back quickly before our opponent is ready to intercept or to return it
* Drive Service = A Service that is hit hard and fast, hoping to pass past a receiver before he/she is ready to intercept it
* Deception = To fool and/or to wrong foot our opponent. Make him/her think we are executing this shot when we are playing another shot
* Base Position = (For Singles Games) is the middle position between the net and the back line, and the middle position between the side lines
* Defensive Clear = An overhead or underarm Clear executed to our opponent's Back Tram Lines; allowing us more time to return to our base position
* Punch Clear = An overhead Clear executed to just clear over the highest reach that can be met by our opponent.
* Spinning Netplay = A shot played near the net to our opponent's Fore Court, creating the shuttlecock to spin (rotating) over the net
* Tumble = A shot played near the net to the our opponent's Fore Court, creating the shuttlecock to somersault once or more times over the net
* Dropshot = A shot played from our overhead position to the Fore Court of our opponent's court
* Dribble = Any shot played from ones' own forecourt to the opponents' forecourt with the shuttle passing in close proximity to the net tape.
* Lift = A Clear which is played from an underarm stroke
* Clear = Any shot played high (higher than the racket head held high) to our opponent
* Service = The first stroke or shot played in a rally.
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08-03-2010, 07:32 PM #22
Could someone explain the difference between Spinning Netplay and Tumble?
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08-03-2010, 08:42 PM #23
Difference between Spinning Netplay and Tumble Netplay
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I have explained Spinning Netplay and Tumble as follows;
The difference is, one is;
* Spinning = The feathers are rotating or spinning
* Tumbling = The shuttlecock is somersaulting or tumbling
That's how the terms were coined. But in practice, it is not easy to do a pure Spin and/or a pure Tumble. It is almost certain that the shuttlecock will exhibit Spinning and Tumbling at the same time.
How we do Spinning depends on how the string-bed makes contact with the shuttlecock. Same as for Tumbling, how the string-bed makes contact with the shuttlecock. Unfortunately, I am a struggling coach; not rich enough to buy a video recorder to show you how to do them.


See if I can find a trainee who has a video recorder; to record how they are done, and post the video in this thread.


.Last edited by chris-ccc; 08-03-2010 at 08:45 PM.
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08-03-2010, 09:06 PM #24
would be wrong to not sticky this thread.
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08-03-2010, 09:20 PM #25
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08-03-2010, 10:33 PM #26
The Lob
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Received message asking about the Lob.


In Australia, the term, Lob, is usually used for Tennis.
Lob in Tennis has the same idea as the Clear in Badminton.
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08-04-2010, 05:10 AM #27
They're different names for the same thing.
In England, "tumble net shot" is the more old-fashioned term. "Spinning net shot" has effectively replaced it.
The motion of a spinning net shot can vary quite a lot. Most of the time the shuttle turns over itself while precessing; but occasionally the shuttle will remain inverted and "shake" instead (these are really nasty, but as far as I know they're also pretty random).
All of these are just called "spinning net shots".
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08-04-2010, 08:41 AM #28
However, I would like to add that , for a "spinning net shot" , the shuttle spins wildly on its vertical Axis... And that wild spin makes it to follow its own unique trajectory. The spin generated can also lead to the " shake " or tumble....
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08-04-2010, 12:40 PM #29
Pure Spinning = Spinning on its vertical axis
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I like the description: Pure Spinning = Spinning on its vertical axis; like a screw turning on its vertical axis when being screwed into the floor. The vertical axis stays/remains unchanged.
Where as, the Pure Tumbling = The vertical axis is now doing the somersaulting; like a screw tumbling forward or backward in complete revolutions, with its tip and its head somersaulting. It is similar to how a tennis ball is turning; as executed from a top-spin or a back-spin stroke.
.Last edited by chris-ccc; 08-04-2010 at 12:45 PM.
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08-04-2010, 01:30 PM #30
Yes ; for a PURE spinning net shot; the vertical axis may remain unchanged. But however, it is nearly impossible to do a pure spinning net shot. It always has SOME tumble or say that the axis tilts sideways and revolves around a temporary axis that gets created by the spin.
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08-04-2010, 02:37 PM #31
It's also rather useless to do a "pure spinning" net shot. Unlike the usual chaotically spinning net shots, a "pure spinning" net shot wouldn't improve the trajectory much and wouldn't cause the opponent the same difficulty in controlling his reply.
You want the chaos. It's what makes spinning net shots good.
Unless, of course, you're talking about the rare inverted net shots, which are very hard to deal with because you can only hit the feathers.
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08-04-2010, 06:21 PM #32
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08-04-2010, 06:49 PM #33
When the shuttlecock is tumbling while spinning, the gyroscopic effect comes in
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That's correct.
A Tumble with little spin will be tumbling faster; as the cork wants to point downwards quicker because of the gravitational effect.
A Tumble with more spin will help the vertical axis of the cork to stay horizontal, inverted, lopsided, etc, ... longer.
In other words, when the shuttlecock is tumbling while spinning, the gyroscopic effect comes into play; to maintain/hold its orientation longer.
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08-05-2010, 05:40 AM #34
Is it a drive or push when the shuttle is taken near the top of the net and sent to the baseline? The ones that go out if you hit it too hard?
Last edited by ixoye; 08-05-2010 at 05:43 AM.
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